This fight is demanding on healers and you need to mitigate as much damage as possible to make it easier on them. There is no reason to wait with cooldowns until you get the 'oh shit' situation when you drop below 50% hp. You just want to get the first cooldown running faster because healers' attention is now split between you, the tank tanking Jealous Male and the person stood in the red circle, whereas when you pull, there is no one else to heal other than the main tank). When you start tanking the boss by switching, pop Deflection 3-5 seconds after taunting. After Battle Readiness expires, switch is about to come very soon and your job tanking the boss is finished for now. After Deflection is out, Resilience has been used and you start taking some serious beating again, pop Battle Readiness. ![]() So when you see her spitting the debuff, pop Resilience to resist the sequence of elemental/internal damage. There is also and elemental/internal attack the boss does which always comes after she spits at someone to apply the cleanseable debuff. ![]() The boss hits with melee attacks that hurt when not mitigated (12-13k). When you start tanking the boss by pulling, focus on building threat for the first 10 seconds and then pop Deflection. Shadow can Resilience the green debuff you get from Twisted Spawns, they can kite effectively because of Force Speed and they can even Force Cloak and retaunt the adds once again to gain some additional time before the boss dies.Ĭooldown management on this fight is essential as there is a thin line between being a capable tank and a spiky burden. The spit, however, causes no issue (hits for 2.5-3k) unless some players are already very low on hp - that usually occurs during red pool/Jealous Male phases.īelow 20% though, when you decide to burn the boss and tanks are not switching anymore (not to spawn the little adds so that you don't need to have anyone wasting time positioning themselves into the red circle and occasionally getting stuck too far away from the boss to dps/heal), it is better to have a Guardian/Vanguard tank the boss until she dies and a Shadow doing the kiting/gathering job. Rarely, there might be two spits before you reach the boss but that is usually because you don't Force Speed soon enough or you simply didn't see the circle in time. If it is far away, there will be one spit. If you're lucky and the boss emerges close enough, there will be no AoE spit. If you react quickly enough, you will be there even sooner than leapers or, at least, you won't be trailing behind. Use Force Speed to get there quickly and tadaaa, it's a win. This way, once the boss buries, you can easily see the red circle on the ground marking the spot where the boss is going to emerge next. When tanking Writhing Horror, turn your camera angle (max zoom out) so that you see the boss only and yourself behind it. So, having no leap/charge is taxing? Not at all. ![]() This, of course, is not the case of top guilds, where Shadow/Assassin tanks still have their place in the progression group. As I mentioned in the previous post, Shadows are reportedly being excluded from progression because of their inability to immediately leap/charge to the boss.
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